“Remember to celebrate milestones as you prepare for the road ahead.” — Nelson Mandela.
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Skycraft was a full 3D social game. The game was released on Facebook in 2013. The gameplay was like most social games. The biggest difference was we gave you a 3D landscape to explore. So, unlike our competitor’s 2D top-down games, we took the time management concept and created a fully immersive 3D world.

Displayed here are some of the characters designed for the world. The game gave you various expertise to master. The blacksmith teacher starts on the left, followed by the cooking teacher, the sorcery teacher and a few other NPCs. 

The game featured 5 classes to master. Each class had it’s own environment and uniques NPCs. On the project, I helped concept the initial game idea, designed portions of the gameplay, served the creative team, and “tooled around” in the game engine a bit.